Walking instrument concept · live beta

Music in motion.

An instrument in every pocket.

PulseTap is a pocket-friendly musical interface for people who hear ideas while walking. Tap, sway, move, loop, and collaborate before the song disappears.

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Tap zones become notes, chords, percussion, loops, or walking-synced musical gestures.

From browser app to wearable instrument.

PulseTap starts as a web instrument, expands to sensors outside the phone, and grows toward a wireless cube-shaped controller.

1

Build the browser app

Playable pads, scale selection, local audio, session joining, and Loop Mode v1.

Now: software prototype
2

Add sensors outside the phone

Finger taps, rings, conductive contacts, motion sensors, Bluetooth MIDI triggers, or other hand-based inputs.

Next: wearable experiments
3

Create the wireless instrument cube

Six sides, customizable panels, motion control, programmable scales, waterproof durability, and wireless connection to the session.

Future: physical instrument

From fidget to instrument.

Fidget cubes proved that people love small, satisfying inputs: clicks, switches, rolling balls, buttons, and texture. PulseTap asks: what if those gestures could speak musically?

🧊

The fidget cube idea

Buttons, switches, rolling balls, and click surfaces give immediate feedback and keep your hands engaged.

The missing layer

A light switch click could trigger a note. A rolling ball could bend pitch. Five metal buttons could become five tones in a scale.

🎼

PulseTap’s leap

PulseTap blends the physical satisfaction of a fidget device with the expressive power of an instrument.

Built around movement, not menus.

The first product layer is simple: join, tap, hear, loop, and collaborate.

Finger-first input

Large tap pads trigger notes or percussion without complex menus.

🔁

Loop Mode v1

Record a short pattern, play it back, and keep adding live taps on top.

🎧

Headphone-native

Designed for private listening, walking, and testing with minimal setup.

👥

Collective play mode

Multiple users connect and turn individual tapping into a shared musical environment.

🎚

Switchboard control

One host can act as conductor, mixer, and timekeeper.

🔗

Mixing integration

Designed to grow toward existing audio systems, classrooms, venues, and studios.

Play Together

One rhythm. Many voices.

PulseTap connects people, devices, and places. Everyone plays their own part while one switchboard keeps the group organized.

Many Players

Everyone plays their way. All in time.

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Player 01Melody
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Player 02Bass Line
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Player 03Percussion
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Player 04Chords
PulseTap Switchboard

Master timing, mute, solo, volume, and routing.

Your Mix System

Plug in anywhere. Sound amazing.

Live MixerXLR / TRS Out
PA SystemStage / Venue
DAW / StudioUSB / Audio Interface
HeadphonesPersonal Monitoring

Session host & master control.

Every PulseTap session can have a host: a central control surface where each connected instrument becomes a channel strip.

PulseTap HostSession: 1413
8 players120 BPMD DorianQuantize 1/16
DaxPercussion
LucyMelody
Player 03Bass
Player 04Chords
Player 05Texture
MasterOutput

Phase 1 architecture

One host creates a room code. Players join from phones. Each phone plays its own tap immediately, then sends a timestamped event to the session server. The system prioritizes musical feel before perfect global simultaneity.

A moment in motion.

A kid on a bus, skateboard at his feet, headphones on. He builds a beat by tapping, locking, and unlocking his cube. Later the beat is shared, expanded, played along with, and turned into a track. A rhythm becomes a song.

🚌

Create anywhere

Build beats, melodies, and textures on the move.

🌍

Collaborate across distance

Send ideas, layer sounds, and build songs with anyone, anywhere.

Close to perfect time

Quantization and timing tools bring human input as close to simultaneous as possible.

Catch the song before it disappears.

PulseTap begins as a web prototype and grows toward a wearable musical system for walking creators, students, producers, families, and restless thinkers.