Build the browser app
Playable pads, scale selection, local audio, session joining, and Loop Mode v1.
Now: software prototypeAn instrument in every pocket.
PulseTap is a pocket-friendly musical interface for people who hear ideas while walking. Tap, sway, move, loop, and collaborate before the song disappears.
PulseTap starts as a web instrument, expands to sensors outside the phone, and grows toward a wireless cube-shaped controller.
Playable pads, scale selection, local audio, session joining, and Loop Mode v1.
Now: software prototypeFinger taps, rings, conductive contacts, motion sensors, Bluetooth MIDI triggers, or other hand-based inputs.
Next: wearable experimentsSix sides, customizable panels, motion control, programmable scales, waterproof durability, and wireless connection to the session.
Future: physical instrumentFidget cubes proved that people love small, satisfying inputs: clicks, switches, rolling balls, buttons, and texture. PulseTap asks: what if those gestures could speak musically?
Buttons, switches, rolling balls, and click surfaces give immediate feedback and keep your hands engaged.
A light switch click could trigger a note. A rolling ball could bend pitch. Five metal buttons could become five tones in a scale.
PulseTap blends the physical satisfaction of a fidget device with the expressive power of an instrument.
The first product layer is simple: join, tap, hear, loop, and collaborate.
Large tap pads trigger notes or percussion without complex menus.
Record a short pattern, play it back, and keep adding live taps on top.
Designed for private listening, walking, and testing with minimal setup.
Multiple users connect and turn individual tapping into a shared musical environment.
One host can act as conductor, mixer, and timekeeper.
Designed to grow toward existing audio systems, classrooms, venues, and studios.
PulseTap connects people, devices, and places. Everyone plays their own part while one switchboard keeps the group organized.
Everyone plays their way. All in time.
Master timing, mute, solo, volume, and routing.
Plug in anywhere. Sound amazing.
Every PulseTap session can have a host: a central control surface where each connected instrument becomes a channel strip.
One host creates a room code. Players join from phones. Each phone plays its own tap immediately, then sends a timestamped event to the session server. The system prioritizes musical feel before perfect global simultaneity.
A kid on a bus, skateboard at his feet, headphones on. He builds a beat by tapping, locking, and unlocking his cube. Later the beat is shared, expanded, played along with, and turned into a track. A rhythm becomes a song.
Build beats, melodies, and textures on the move.
Send ideas, layer sounds, and build songs with anyone, anywhere.
Quantization and timing tools bring human input as close to simultaneous as possible.
PulseTap begins as a web prototype and grows toward a wearable musical system for walking creators, students, producers, families, and restless thinkers.